это моя первая раса, думаю дальше будет лучше
а что можно подставить в спавн_смд? Как сделать рандомный цвет скина каждый раз???
на счет других скилов, думаю надо только гравитацию, мне кажется раса и так сильная...
Добавлено спустя 1 час 9 минут 52 секунды:
вот номер два, теперь с особенностью спавна...
[spoiler]"199"
{
"name" "Super Hostage"
"author" "Ghost"
"shortdescription" "(knife only)I`M A SUPER HOSTAGE!!!"
"required_level" "4280"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es_delayed 1 est_RestrictAll event_var(userid);es_delayed 1.1 es est_UnRestrict event_var(userid) weapon_knife;es es_delayed 1.5 est_give event_var(userid) weapon_knife;es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid) hostage_01;es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) hostage_02"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "8"
"numberoflevels" "4"
"skillnames" "Super hostage`s invisibility|Super hostage`s speed |Super hostage`s gravity|Super hostage`s damage|Super hostage`s regeneration|Super hostage`s confuser|Super hostage is VIP|Super hostage`s security"
"skilldescr" "become very invisible|more speed when you are afraid|your gravity is now 30%|More damage because you`re SUPER HOSTAGE!!!|Regeneration realy fast|Confuse your enemy!|Bank give you on spawn up to 5000$ because of you`re VIP|Immortal up to 9 sec. because of your security"
"skillcfg" "player_spawn|player_spawn|player_spawn|player_atacker|player_spawn|player_atacker|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_invis 150|es_xsetinfo wcs_invis 100|es_xsetinfo wcs_invis 80|es_xsetinfo wcs_invis 50"
"skill1_cmd" "es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"
"skill2_setting" "es_xset wcs_speed 1.70;es_xset wcs_alpha 90|es_xset wcs_speed 1.90;es_xset wcs_alpha 130|es_xset wcs_speed 2.50;es_xset wcs_alpha 170|es_xset wcs_speed 3.50;es_xset wcs_alpha 190"
"skill2_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed)"
"skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
"skill3_setting" "es_xsetinfo wcs_gravity 0.5|es_xsetinfo wcs_gravity 0.4|es_xsetinfo wcs_gravity 0.3|es_xsetinfo wcs_gravity 0.2"
"skill3_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);es es_xtell event_var(userid) #multi #lightgreen: #greenLevitation #lightgreenactivated"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 200 25 255 0"
"skill4_setting" "es_xsetinfo wcs_multiplier 1|es_xsetinfo wcs_multiplier 2|es_xsetinfo wcs_multiplier 3|es_xsetinfo wcs_multiplier 4|es_xsetinfo wcs_multiplier 4.6|es_xsetinfo wcs_multiplier 4.9|es_xsetinfo wcs_multiplier 5.1|es_xsetinfo wcs_multiplier 5.9"
"racealias_oh3" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_oh3"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
"skill5_setting" "es_xsetinfo wcs_hp 10;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 180|es_xsetinfo wcs_hp 15;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 14;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_hp 20;es_xsetinfo wcs_time 7;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 220|es_xsetinfo wcs_hp 25;es_xsetinfo wcs_time 3;es_xsetinfo wcs_waves 15;es_xsetinfo wcs_radius 250"
"skill5_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) regeneration 1;es es_xkeysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 150 server_var(wcs_waves) server_var(wcs_radius)"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"
"skill6_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 85"
"racealias_fp1" "es es_getplayername wcs_navn event_var(victim);es est_DropWeapon event_var(userid) 1;wcs_getlanguage wcs_lng wcs_lng_r_dropweapon;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es es_xtell event_var(victim) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi #greenYou forced server_var(wcs_navn) to drop his weapon."
"skill6_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_fp1"
"skill6_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.3 45 45 233"
"skill7_setting" "es_xsetinfo wcs_money 2000;es_xsetinfo wcs_chance 75|es_xsetinfo wcs_money 3000;es_xsetinfo wcs_chance 85|es_xsetinfo wcs_money 4000;es_xsetinfo wcs_chance 95|es_xsetinfo wcs_money 5000;es_xsetinfo wcs_chance 100"
"racealias_ng1" "es est_cashadd event_var(userid) server_var(wcs_money);es es_xtell event_var(userid) #multi #Lightgreen : The Bank granted you #Green server_var(wcs_money) cash"
"skill7_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_ng1"
"skill7_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 255 255 0 255"
"skill8_setting" "es_xsetinfo wcs_duration 6|es_xsetinfo wcs_duration 7|es_xsetinfo wcs_duration 8|es_xsetinfo wcs_duration 9"
"skill8_cmd" "wcs_getlanguage wcs_lng wcs_lng_r_immortal;es_format wcs_lng server_var(wcs_lng) server_var(wcs_duration);es_tell server_var(wcs_userid) #multi server_var(wcs_lng);es est_god server_var(wcs_userid) 1;es_delayed server_var(wcs_duration) wcs_removefx god server_var(wcs_userid);es_xmath wcs_duration - 1;wcs_getlanguage wcs_lng wcs_lng_r_mortal;es_delayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi server_var(wcs_lng)"
"skill8_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 1 10 10 10 255 0 25 255"
"ultimate_cooldown" "20"
[/spoiler]
Добавлено спустя 1 час 5 минут 55 секунд:
результаты теста: модель поменял на Г-мена, потому что заложников нет модели... конфузер, дамаг не работают, с невидимостью вообще непонятно что
... вообщем над ней мне работать и работать...